Saturday, February 21, 2009

Final Gather Rendering and Global Illumination

FG and GI:

http://www.3dm3.com/tutorials/maya/mr/

Rounding Corners in Maya:
http://www.3dm3.com/tutorials/maya/round_corners/

3D Studio Max Internal Lighting with Mental Ray:
http://www.cgarena.com/freestuff/tutorials/max/interiorlighting_video/index.html

Z-Depth Camera and Height:
ZDepth

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