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3D Max Modeling

Saturday, February 21, 2009

Final Gather Rendering and Global Illumination

FG and GI:

http://www.3dm3.com/tutorials/maya/mr/

Rounding Corners in Maya:
http://www.3dm3.com/tutorials/maya/round_corners/

3D Studio Max Internal Lighting with Mental Ray:
http://www.cgarena.com/freestuff/tutorials/max/interiorlighting_video/index.html

Z-Depth Camera and Height:
ZDepth
Posted by Nate at 1:52 PM No comments:

Game Environment Modeling and Texturing

Here are some good Tutorials on Game Environment Modeling and Texturing:


http://en.9jcg.com/comm_pages/blog_content-art-200.htm

http://en.9jcg.com/comm_pages/blog_content-art-199.htm

Modeling Stairs:

http://creativeporta.com/index.php/maya/2-modeling-in-maya/21-modeling-the-stair-case
Posted by Nate at 11:57 AM No comments:

Tuesday, February 17, 2009

HDRI Lighting

HDRI Lighting In Maya:
http://www.metic.net/maya/HDRI/hdri.php

Caustics:
http://www.truecg.com/index.php?option=com_content&task=view&id=42&Itemid=29

Creating In Door Scene And Physical Sky Lighting:
http://www.lugher3d.com/tutorials-for-maya-guest-/maya-video-tutorial-interior-illumination-without-gi-guest.html

Generating Detailed Trees For Blender:
http://blendernewbies.blogspot.com/2007/08/tree-making-tool-gen3.html

Blender HDRI Lighting:
http://biorust.com/index.php?page=tutorial_detail&tutid=73

Blender Fluid Simulation:
http://wiki.blender.org/index.php/Dev:Ref/GSoC/2005/FluidAnimation/Tutorial_1
http://http://wiki.blender.org/index.php/Dev:Ref/GSoC/2005/FluidAnimation/Tutorial_2

Blender YaFray Setup:
http://wiki.yafray.org/bin/view.pl/UserDoc/GauravGuide

Blender 3 Point Lighting:
http://wbs.nsf.tc/tutorial/tutorial_3pointlight_e.html

Blender Depth Of Field:
http://wbs.nsf.tc/tutorial/tutorial_dof_e.html

SSS Shading in Blender:
http://mpan3.homeip.net/sss

HDRI Probe Images:
http://www.debevec.org/Probes/
http://forums.cgsociety.org/archive/index.php/t-76646.html
http://www.digitecture.org/index.php/2007/03/22/hdri-001-free-sky-hdri-available/
http://www.evermotion.org/index.php?unfold_exclusive=84&unfold=exclusive
http://www.hdrmill.com/Skies_Uncategorized01.htm
http://www.yboo.net/hdri/
http://www.hdrimaps.com/downloads.html
http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1220720670/2
Posted by Nate at 11:20 PM No comments:

Wednesday, February 4, 2009

Texture Resources

Textures:
http://www.blendernation.com/2006/06/28/openfrag-game-texture-library/
http://www.blendernation.com/2007/08/20/texturearchivecom/
http://www.blendernation.com/2006/04/21/free-texture-and-reference-images/
http://www.blendernation.com/2006/08/26/concrete-texture-pack/
http://www.blendernation.com/2006/09/08/free-textures-cgtexturescom/
http://www.blendernation.com/2006/08/30/nasa-blue-marble-project/
http://www.blendernation.com/2007/02/09/more-than-25-texture-libraries/

Sounds:
http://www.blendernation.com/2006/07/14/free-sound-database/

Blue Prints:
http://www.blendernation.com/2006/10/23/blueprints/

http://www.blendernation.com/2007/01/20/more-blueprints-google-patents/

Models:
http://www.blendernation.com/2007/07/12/resource-for-architectural-visualization/
http://www.blendernation.com/2007/08/11/3d-models-library-in-blender-native-format/

Themes:
http://www.blendernation.com/2006/09/11/more-blender-themes/
http://www.blendernation.com/2006/07/04/blender-theme-repository/

Materials:
http://www.blendernation.com/2007/05/01/treatkors-junky-material-library/

Fur Library:
http://www.blendernation.com/2006/03/26/fur-library/

Gimp Texture Plugin Maker: Makes repeatable textures very easily.
http://www.logarithmic.net/pfh/resynthesizer

Texture Painting in Blender:
http://www.yofrankie.org/tutorial-texture-splatting/

Blender MulitLayer Texture Painting:
http://www.yofrankie.org/tutorial-texture-splatting/
Posted by Nate at 9:34 AM No comments:
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      • Final Gather Rendering and Global Illumination
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