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3D Max Modeling

Friday, August 26, 2011

Normal Mapping In Blender

Normal Mapping In Blender:
http://www.blendercookie.com/2010/08/30/retopology-and-normal/

Posted by Nate at 5:27 PM No comments:

Free GPU Renderer

Free GPU Renderer:
http://www.blendernation.com/2011/06/24/machstudio-pro-2-free-gpu-realtime-animation-and-rendering-system/

Free Unbaised:
http://www.blendernation.com/2011/07/20/evermotion-released-free-unbiased-renderer-nox/


Posted by Nate at 5:10 PM No comments:

Monday, August 8, 2011

Texture Paint






Posted by Nate at 5:11 PM No comments:

Friday, August 5, 2011

Blender LSystems Trees

Blender LSystems Trees:
http://lsystem.liquidweb.co.nz/Examples/tabid/122/Default.aspx
Posted by Nate at 6:49 PM No comments:

Physically Based Lighting In Blender

Intro to Indirect Lighting from Benjamin Bailey on Vimeo.



Indirect Lighting in Blender 2.5 Alpha 2 from Benjamin Bailey on Vimeo.

Posted by Nate at 6:22 PM No comments:

Blender Materials

Blender Materials: Values for different types of surfaces.http://matrep.parastudios.de/index.php
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Every_Material_Known_to_Man
Posted by Nate at 6:11 PM No comments:

Blender Cycles

Blender Cycles:
http://www.blendercycles.com
Posted by Nate at 6:11 PM No comments:
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Blog Archive

  • ▼  2011 (16)
    • ▼  August (7)
      • Normal Mapping In Blender
      • Free GPU Renderer
      • Texture Paint
      • Blender LSystems Trees
      • Physically Based Lighting In Blender
      • Blender Materials
      • Blender Cycles
    • ►  July (6)
    • ►  June (1)
    • ►  February (2)
  • ►  2010 (8)
    • ►  October (1)
    • ►  September (1)
    • ►  July (2)
    • ►  June (1)
    • ►  February (1)
    • ►  January (2)
  • ►  2009 (12)
    • ►  August (1)
    • ►  April (3)
    • ►  February (4)
    • ►  January (4)
  • ►  2008 (1)
    • ►  December (1)

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Nate
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